Egyptian God Deck Breakdown

Main Deck

Guardian Slime
Guardian Slime
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.

Monster Reborn
Monster Reborn
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.



    Tag(s):

    Main: 48 Extra: 6

    2 cardGuardian Slime 2 cardGuardian Slime
    Guardian Slime
    WATER 10
    Guardian Slime
    • ATK:

    • 0

    • DEF:

    • 0


    If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


    3 cardMysterious Puppeteer 3 cardMysterious Puppeteer
    Mysterious Puppeteer
    EARTH 4
    Mysterious Puppeteer
    • ATK:

    • 1000

    • DEF:

    • 1500


    Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points.


    3 cardNimble Momonga 3 cardNimble Momonga
    Nimble Momonga
    EARTH 2
    Nimble Momonga
    • ATK:

    • 1000

    • DEF:

    • 100


    When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.


    3 cardRa's Disciple 3 cardRa's Disciple
    Ra's Disciple
    LIGHT 4
    Ra's Disciple
    • ATK:

    • 1100

    • DEF:

    • 600


    When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".


    3 cardReactor Slime 3 cardReactor Slime
    Reactor Slime
    WATER 4
    Reactor Slime
    • ATK:

    • 500

    • DEF:

    • 500


    During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.


    2 cardThe Winged Dragon of Ra 2 cardThe Winged Dragon of Ra
    The Winged Dragon of Ra
    DIVINE 10
    The Winged Dragon of Ra
    • ATK:

    • -1

    • DEF:

    • -1


    Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


    1 cardThe Winged Dragon of Ra - Immortal Phoenix 1 cardThe Winged Dragon of Ra - Immortal Phoenix
    The Winged Dragon of Ra - Immortal Phoenix
    DIVINE 10
    The Winged Dragon of Ra - Immortal Phoenix
    • ATK:

    • 4000

    • DEF:

    • 4000


    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.


    2 cardThe Winged Dragon of Ra - Sphere Mode 2 cardThe Winged Dragon of Ra - Sphere Mode
    The Winged Dragon of Ra - Sphere Mode
    DIVINE 10
    The Winged Dragon of Ra - Sphere Mode
    • ATK:

    • -1

    • DEF:

    • -1


    Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


    3 cardWhite Magician Pikeru 3 cardWhite Magician Pikeru
    White Magician Pikeru
    LIGHT 2
    White Magician Pikeru
    • ATK:

    • 1200

    • DEF:

    • 0


    During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.


    2 cardZolga 2 cardZolga
    Zolga
    EARTH 4
    Zolga
    • ATK:

    • 1700

    • DEF:

    • 1200


    When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.


    3 cardAroma Jar 3 cardAroma Jar
    Aroma Jar
    WIND 1
    Aroma Jar
    • ATK:

    • 500

    • DEF:

    • 400


    If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.


    3 cardCauldron of the Old Man 3 cardCauldron of the Old Man
    Cauldron of the Old Man
    Spell Continuous
    Cauldron of the Old Man

      When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


      3 cardNightmare's Steelcage 3 cardNightmare's Steelcage
      Nightmare's Steelcage
      Spell Normal
      Nightmare's Steelcage

        This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.


        3 cardPoison of the Old Man 3 cardPoison of the Old Man
        Poison of the Old Man
        Spell Quick
        Poison of the Old Man

          Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.


          2 cardSoul Crossing 2 cardSoul Crossing
          Soul Crossing
          Spell Quick
          Soul Crossing

            During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn.


            3 cardSwords of Revealing Light
            3 cardSwords of Revealing Light
            Swords of Revealing Light
            Spell Normal
            Swords of Revealing Light

              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


              1 cardThe True Sun God 1 cardThe True Sun God
              The True Sun God
              Spell Continuous
              The True Sun God

                When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.


                3 cardDraining Shield 3 cardDraining Shield
                Draining Shield
                Trap Normal
                Draining Shield

                  When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                  3 cardMetal Reflect Slime 3 cardMetal Reflect Slime
                  Metal Reflect Slime
                  Trap Continuous
                  Metal Reflect Slime

                    Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                    3 cardEgyptian God Slime 3 cardEgyptian God Slime
                    Egyptian God Slime
                    WATER 10
                    Egyptian God Slime
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                    3 cardSorcerer of Sebek 3 cardSorcerer of Sebek
                    Sorcerer of Sebek
                    WATER
                    Sorcerer of Sebek
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters When this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of "Sorcerer of Sebek" once per turn.



                    EGYPTIAN GOD Decks in OCG








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